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| Name | USoundWaveThumbnailRenderer |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SoundWaveThumbnailRenderer.h |
| Include Path | #include "ThumbnailRendering/SoundWaveThumbnailRenderer.h" |
Syntax
UCLASS ()
class USoundWaveThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UThumbnailRenderer → UDefaultSizedThumbnailRenderer → USoundWaveThumbnailRenderer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundWaveThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
ThumbnailRendering/SoundWaveThumbnailRenderer.h |
Functions
Public
Overridden from UThumbnailRenderer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanVisualizeAsset
(
UObject* Object |
Begin UThumbnailRenderer Object. | ThumbnailRendering/SoundWaveThumbnailRenderer.h | |
virtual void Draw
(
UObject* Object, |
Draws a thumbnail for the object that was specified. | ThumbnailRendering/SoundWaveThumbnailRenderer.h | |
virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency
(
UObject* Object |
Override this method to control the render frequency for thumbnails in your editor Generally speaking you should use Realtime if you want an animated thumbnail, but if not it is expensive to use (per-frame draws) If not using realtime, the next best default is OnAssetSave, which updates the thumbnail only save. | ThumbnailRendering/SoundWaveThumbnailRenderer.h |