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Factory for creating SlateBrushAssets
| Name | USlateBrushAssetFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/SlateBrushAssetFactory.h |
| Include Path | #include "Factories/SlateBrushAssetFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class USlateBrushAssetFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → USlateBrushAssetFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USlateBrushAssetFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/SlateBrushAssetFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialTexture | TObjectPtr< class UTexture2D > | An initial texture to assign to the newly created slate brush | Factories/SlateBrushAssetFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/SlateBrushAssetFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/SlateBrushAssetFactory.h | |
virtual FText GetDisplayName() |
Returns the name of the factory for menus | Factories/SlateBrushAssetFactory.h |