Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | USkeletonFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/SkeletonFactory.h |
| Include Path | #include "Factories/SkeletonFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class USkeletonFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → USkeletonFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkeletonFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/SkeletonFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetSkeletalMesh | TObjectPtr< class USkeletalMesh > | The skeletal mesh with which to initialize this skeleton. | Factories/SkeletonFactory.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PickerWindow | TSharedPtr< SWindow > | Factories/SkeletonFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/SkeletonFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/SkeletonFactory.h |