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| Name | UPreviewMeshCollectionFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/PreviewMeshCollectionFactory.h |
| Include Path | #include "Factories/PreviewMeshCollectionFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UPreviewMeshCollectionFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UPreviewMeshCollectionFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPreviewMeshCollectionFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/PreviewMeshCollectionFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentSkeleton | TWeakObjectPtr< USkeleton > | The current skeleton we are creating collections for | Factories/PreviewMeshCollectionFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/PreviewMeshCollectionFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/PreviewMeshCollectionFactory.h | |
virtual FText GetDisplayName() |
Returns the name of the factory for menus | Factories/PreviewMeshCollectionFactory.h | |
virtual FText GetToolTip() |
Returns the tooltip text description of this factory | Factories/PreviewMeshCollectionFactory.h | |
virtual bool ShouldShowInNewMenu() |
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). | Factories/PreviewMeshCollectionFactory.h |