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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ULayersSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SelectActorsInLayers
(
const TArray< FName >& LayerNames, |
Selects/de-selects actors belonging to the named layers. | Layers/LayersSubsystem.h |
|
virtual bool SelectActorsInLayers
(
const TArray< FName >& LayerNames, |
Selects/de-selects actors belonging to the named layers. | Layers/LayersSubsystem.h |
SelectActorsInLayers(const TArray< FName > &, const bool, const bool, const bool)
Description
Selects/de-selects actors belonging to the named layers.
| Name | SelectActorsInLayers |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=Layers)
bool SelectActorsInLayers
(
const TArray < FName > & LayerNames,
const bool bSelect,
const bool bNotify,
const bool bSelectEvenIfHidden
)
true if at least one actor was selected/deselected.
Parameters
| Name | Remarks |
|---|---|
| LayerNames | A valid list of layer names. |
| bSelect | If true actors are selected; if false, actors are deselected. |
| bNotify | If true the Editor is notified of the selection change; if false, the Editor will not be notified |
| bSelectEvenIfHidden | [optional] If true even hidden actors will be selected; if false, hidden actors won't be selected. |
SelectActorsInLayers(const TArray< FName > &, const bool, const bool, const bool, const TSharedPtr< ActorFilter > &)
Description
Selects/de-selects actors belonging to the named layers.
| Name | SelectActorsInLayers |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
| Include Path | #include "Layers/LayersSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual bool SelectActorsInLayers
(
const TArray < FName > & LayerNames,
const bool bSelect,
const bool bNotify,
const bool bSelectEvenIfHidden,
const TSharedPtr < ActorFilter > & Filter
)
true if at least one actor was selected/deselected.
Parameters
| Name | Remarks |
|---|---|
| LayerNames | A valid list of layer names. |
| bSelect | If true actors are selected; if false, actors are deselected. |
| bNotify | If true the Editor is notified of the selection change; if false, the Editor will not be notified |
| bSelectEvenIfHidden | [optional] If true even hidden actors will be selected; if false, hidden actors won't be selected. |
| Filter | [optional] Actor that don't pass the specified filter restrictions won't be selected. |