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UGenerateGatherManifestCommandlet: Generates a localisation manifest; generally used as a gather step.
| Name | UGenerateGatherManifestCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherManifestCommandlet.h |
| Include Path | #include "Commandlets/GenerateGatherManifestCommandlet.h" |
Syntax
UCLASS ()
class UGenerateGatherManifestCommandlet : public UGatherTextCommandletBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UGatherTextCommandletBase → UGenerateGatherManifestCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGenerateGatherManifestCommandlet
(
const FObjectInitializer& ObjectInitializer |
UGenerateGatherManifestCommandlet | Commandlets/GenerateGatherManifestCommandlet.h |
Functions
Public
Overridden from UGatherTextCommandletBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EGatherTextCommandletPhase GetPhase() |
Which phase does this task need to run in? | Commandlets/GenerateGatherManifestCommandlet.h | |
| Returns true if this commandlet should run during a preview run. | Commandlets/GenerateGatherManifestCommandlet.h |
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/GenerateGatherManifestCommandlet.h |