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UGenerateGatherArchiveCommandlet: Generates a localisation archive; generally used as a gather step.
| Name | UGenerateGatherArchiveCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherArchiveCommandlet.h |
| Include Path | #include "Commandlets/GenerateGatherArchiveCommandlet.h" |
Syntax
UCLASS ()
class UGenerateGatherArchiveCommandlet : public UGatherTextCommandletBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UGatherTextCommandletBase → UGenerateGatherArchiveCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGenerateGatherArchiveCommandlet
(
const FObjectInitializer& ObjectInitializer |
UGenerateGatherArchiveCommandlet | Commandlets/GenerateGatherArchiveCommandlet.h |
Functions
Public
Overridden from UGatherTextCommandletBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanParallelize() |
Can this task run in parallel with other tasks in its phase? If true, a random thread may invoke Main so any external/shared resources used must be thread-safe. | Commandlets/GenerateGatherArchiveCommandlet.h | |
virtual EGatherTextCommandletPhase GetPhase() |
Which phase does this task need to run in? | Commandlets/GenerateGatherArchiveCommandlet.h |
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/GenerateGatherArchiveCommandlet.h |