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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UFactory
Description
Returns an optional override brush name for the new asset menu. If this is not specified, the (16x16) icon for the supported class will be used.
| Name | GetNewAssetIconOverride |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
| Include Path | #include "Factories/Factory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
virtual FName GetNewAssetIconOverride() const