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Unreal Engine C++ API Reference > Editor > UnrealEd > UEditorWorldExtension
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
Include | #include "EditorWorldExtension.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
virtual UWorld &42; GetLastEditorWorld&40;&41; const
Remarks
Gets the world owning this extension's non-PIE valid actors when current world is a play world