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API > API/Editor > API/Editor/UnrealEd
| Name | UEditorSubsystemBlueprintLibrary |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorSubsystemBlueprintLibrary.h |
| Include Path | #include "Subsystems/EditorSubsystemBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorSubsystemBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UEditorSubsystemBlueprintLibrary
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Subsystems/EditorSubsystemBlueprintLibrary.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DisablePreviewPlatform() |
Disable the Preview Platform. | Subsystems/EditorSubsystemBlueprintLibrary.h | |
static UEditorSubsystem * GetEditorSubsystem
(
TSubclassOf< UEditorSubsystem > Class |
Get a Local Player Subsystem from the Local Player associated with the provided context | Subsystems/EditorSubsystemBlueprintLibrary.h |
|
static void SetPreviewPlatform
(
FName PreviewShaderPlatformName |
Sets the Preview Platform | Subsystems/EditorSubsystemBlueprintLibrary.h |
|
static void TogglePreviewPlatform() |
Toggle the Preview Platform. | Subsystems/EditorSubsystemBlueprintLibrary.h |
|