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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorStateSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RestoreEditorState
(
const FEditorStateCollection& InState |
Restore the state of the editor using a state collection previously captured with CaptureEditorState(). | EditorState/EditorStateSubsystem.h | |
void RestoreEditorState
(
const FEditorStateCollection& InState, |
Restore the state of the editor using a state collection previously captured with CaptureEditorState(). | EditorState/EditorStateSubsystem.h |
RestoreEditorState(const FEditorStateCollection &)
Description
Restore the state of the editor using a state collection previously captured with CaptureEditorState().
| Name | RestoreEditorState |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/EditorStateSubsystem.h |
| Include Path | #include "EditorState/EditorStateSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorState/EditorStateSubsystem.cpp |
void RestoreEditorState
(
const FEditorStateCollection & InState
)
Parameters
| Name | Remarks |
|---|---|
| InState | Collection of states to restore. |
RestoreEditorState(const FEditorStateCollection &, const TArray< TSubclassOf< UEditorState > > &)
Description
Restore the state of the editor using a state collection previously captured with CaptureEditorState().
| Name | RestoreEditorState |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorState/EditorStateSubsystem.h |
| Include Path | #include "EditorState/EditorStateSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorState/EditorStateSubsystem.cpp |
void RestoreEditorState
(
const FEditorStateCollection & InState,
const TArray < TSubclassOf < UEditorState > > & InEditorStateTypeFilter
)
Parameters
| Name | Remarks |
|---|---|
| InState | Collection of states to restore. |