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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include | #include "EditorLevelUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static bool PrivateRemoveInvalidLevelFromWorld
&40;
ULevelStreaming &42; InLevelStreaming
&41;