Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > UEditorLevelUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include | #include "EditorLevelUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static ULevelStreaming &42; AddLevelToWorld_Internal
&40;
UWorld &42; InWorld,
const TCHAR &42; LevelPackageName,
TSubclassOf< ULevelStreaming > LevelStreamingClass,
const FTransform & LevelTransform
&41;