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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SyncBrowserToObjects
(
const TArray< UObject* >& InObjectsToSync, |
Synchronizes the content or generic browser's selected objects to the collection specified. | Editor/EditorEngine.h | |
void SyncBrowserToObjects
(
const TArray< struct FAssetData >& InAssetsToSync, |
Editor/EditorEngine.h |
SyncBrowserToObjects(const TArray< UObject * > &, bool)
Description
Synchronizes the content or generic browser's selected objects to the collection specified.
| Name | SyncBrowserToObjects |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void SyncBrowserToObjects
(
const TArray < UObject * > & InObjectsToSync,
bool bFocusContentBrowser
)
Parameters
| Name | Remarks |
|---|---|
| InObjectsToSync | the list of objects to sync to |
SyncBrowserToObjects(const TArray< struct FAssetData > &, bool)
| Name | SyncBrowserToObjects |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void SyncBrowserToObjects
(
const TArray < struct FAssetData > & InAssetsToSync,
bool bFocusContentBrowser
)