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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SyncBrowserToObject
(
const UObject* InObjectToSync, |
Synchronizes the content or generic browser's selected object to the one specified. | Editor/EditorEngine.h | |
void SyncBrowserToObject
(
const FAssetData& InAssetToSync, |
Editor/EditorEngine.h |
SyncBrowserToObject(const UObject *, bool)
Description
Synchronizes the content or generic browser's selected object to the one specified.
| Name | SyncBrowserToObject |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void SyncBrowserToObject
(
const UObject * InObjectToSync,
bool bFocusContentBrowser
)
Parameters
| Name | Remarks |
|---|---|
| InObjectToSync | the object to sync to |
SyncBrowserToObject(const struct FAssetData &, bool)
| Name | SyncBrowserToObject |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
void SyncBrowserToObject
(
const struct FAssetData & InAssetToSync,
bool bFocusContentBrowser
)