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Description
Request that the current PIE/SIE session should end. This should be used to end the game if its not safe to directly call EndPlayMap in your stack frame
| Name | RequestEndPlayMap |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
void RequestEndPlayMap()