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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Description
Returns true if we are currently Simulating in Editor, false if we are not (even if we would next tick). See IsSimulateInEditorInProgress()
| Name | IsSimulatingInEditor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
bool IsSimulatingInEditor() const