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Editor-only event triggered when a HLOD Actor's mesh is build
| Name | FHLODMeshBuildEvent |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
Syntax
class FHLODMeshBuildEvent : public TBaseMulticastDelegate_OneParam< void, const class ALODActor * >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, const class ALODActor * > → UEditorEngine::FHLODMeshBuildEvent