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Description
Cancel Play using Launcher on error
if the physical device is not authorized to be launched to, we need to pop an error instead of trying to launch
| Name | CancelPlayUsingLauncher |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp |
void CancelPlayUsingLauncher()