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Runs the EditorDomainSave server for client Editor and CookCommandlet processes.
| Name | UEditorDomainSaveCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/EditorDomainSaveCommandlet.h |
| Include Path | #include "Commandlets/EditorDomainSaveCommandlet.h" |
Syntax
UCLASS (Config=Editor)
class UEditorDomainSaveCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UEditorDomainSaveCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorDomainSaveCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/EditorDomainSaveCommandlet.h |
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& CmdLineParams |
Commandlets/EditorDomainSaveCommandlet.h |