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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UDataLayerToAssetCommandletConte-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const UDeprecatedDataLayerInstance* DataLayer |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const UDataLayerAsset* DataLayerAsset |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const UDataLayerInstanceWithAsset* DataLayerInstance |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const FActorDataLayer& ActorDataLayer |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
GetDataLayerConversionInfo(const UDeprecatedDataLayerInstance *)
| Name | GetDataLayerConversionInfo |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/WorldPartitionDataLayerToAssetCommandlet.cpp |
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const UDeprecatedDataLayerInstance * DataLayer
) const
GetDataLayerConversionInfo(const UDataLayerAsset *)
| Name | GetDataLayerConversionInfo |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/WorldPartitionDataLayerToAssetCommandlet.cpp |
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const UDataLayerAsset * DataLayerAsset
) const
GetDataLayerConversionInfo(const UDataLayerInstanceWithAsset *)
| Name | GetDataLayerConversionInfo |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/WorldPartitionDataLayerToAssetCommandlet.cpp |
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const UDataLayerInstanceWithAsset * DataLayerInstance
) const
GetDataLayerConversionInfo(const FActorDataLayer &)
| Name | GetDataLayerConversionInfo |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/WorldPartitionDataLayerToAssetCommandlet.cpp |
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const FActorDataLayer & ActorDataLayer
) const