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| Name | UDataLayerToAssetCommandletContext |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
Syntax
UCLASS (Transient)
class UDataLayerToAssetCommandletContext : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataLayerToAssetCommandletContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataLayerToAssetCommandletContext
(
const FObjectInitializer& ObjectInitializer |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConvertingDataLayerInfo | TArray< TWeakObjectPtr< UDataLayerConversionInfo > > | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
| DataLayerConversionInfo | TArray< TObjectPtr< UDataLayerConversionInfo > > | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FindDataLayerConversionInfos
(
FName DataLayerAssetName, |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
const TArray< TWeakObjectPtr< UDataLayerConversionInfo > > & GetConvertingDataLayerConversionInfo() |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const UDeprecatedDataLayerInstance* DataLayer |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const UDataLayerAsset* DataLayerAsset |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const UDataLayerInstanceWithAsset* DataLayerInstance |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * GetDataLayerConversionInfo
(
const FActorDataLayer& ActorDataLayer |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
const TArray< TObjectPtr< UDataLayerConversionInfo > > & GetDataLayerConversionInfos() |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
void LogConversionInfos() |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
bool SetPreviousConversions
(
UDataLayerConversionInfo* CurrentConversion, |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * StoreDataLayerAssetConversion
(
const UDeprecatedDataLayerInstance* DataLayerToConvert, |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * StoreDataLayerInstanceConversion
(
const UDataLayerAsset* DataLayerAsset, |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
UDataLayerConversionInfo * StoreExistingDataLayer
(
FAssetData& AssetData |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |