Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UDataLayerToAssetCommandlet
| Name | EReturnCode |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
Syntax
enum EReturnCode
{
Success = 0,
CommandletInitializationError,
DataLayerConversionError,
ActorDataLayerRemappingError,
ProjectSpecificConversionError,
}
Values
| Name | Remarks |
|---|---|
| Success | |
| CommandletInitializationError | |
| DataLayerConversionError | |
| ActorDataLayerRemappingError | |
| ProjectSpecificConversionError |