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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UDataLayerToAssetCommandlet
| |
|
| Name |
EReturnCode |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path |
#include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
Syntax
enum EReturnCode
{
Success = 0,
CommandletInitializationError,
DataLayerConversionError,
ActorDataLayerRemappingError,
ProjectSpecificConversionError,
}
Values
| Name |
Remarks |
| Success |
|
| CommandletInitializationError |
|
| DataLayerConversionError |
|
| ActorDataLayerRemappingError |
|
| ProjectSpecificConversionError |
|