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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
UDataLayerToAssetCommandlet |
| Type |
class |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path |
#include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class UDataLayerToAssetCommandlet : public UCommandlet
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
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Enums
Public
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIgnoreActorLoadingErrors |
bool |
|
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
| bPerformSavePackages |
bool |
|
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
| ConversionFolder |
FString |
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Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
| DataLayerFactory |
TObjectPtr< UDataLayerFactory > |
|
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
| DestinationFolder |
FString |
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Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
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| MainWorld |
TObjectPtr< UWorld > |
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Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual int32 Main
(
const FString& Params
)
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Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
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Protected
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
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Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
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