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| Name | UDataLayerToAssetCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class UDataLayerToAssetCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UDataLayerToAssetCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataLayerToAssetCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
Enums
Public
| Name | Remarks |
|---|---|
| EReturnCode |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoreActorLoadingErrors | bool | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
|
| bPerformSavePackages | bool | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
|
| ConversionFolder | FString | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
|
| DataLayerFactory | TObjectPtr< UDataLayerFactory > | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
| DestinationFolder | FString | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
|
| MainWorld | TObjectPtr< UWorld > | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
|
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PerformAdditionalActorConversions
(
TStrongObjectPtr< UDataLayerToAssetCommandletContext >& CommandletContext, |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
virtual bool PerformProjectSpecificConversions
(
TStrongObjectPtr< UDataLayerToAssetCommandletContext >& CommandletContext |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |