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API > API/Editor > API/Editor/UnrealEd
| Name | UBrushEditingSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/BrushEditingSubsystem.h |
| Include Path | #include "Subsystems/BrushEditingSubsystem.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UBrushEditingSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UBrushEditingSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBrushEditingSubsystem() |
Subsystems/BrushEditingSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DeselectAllEditingGeometry() |
Subsystems/BrushEditingSubsystem.h | ||
virtual bool HandleActorDelete() |
Subsystems/BrushEditingSubsystem.h | ||
virtual bool IsGeometryEditorModeActive() |
Subsystems/BrushEditingSubsystem.h | ||
virtual bool ProcessClickOnBrushGeometry
(
FLevelEditorViewportClient* ViewportClient, |
Subsystems/BrushEditingSubsystem.h | ||
virtual bool ProcessClickOnBrushGeometry
(
FEditorViewportClient* ViewportClient, |
Subsystems/BrushEditingSubsystem.h | ||
virtual void UpdateGeometryFromBrush
(
ABrush* Brush |
Subsystems/BrushEditingSubsystem.h | ||
virtual void UpdateGeometryFromSelectedBrushes() |
Subsystems/BrushEditingSubsystem.h |