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| Name | UBlueprintThumbnailRenderer |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/BlueprintThumbnailRenderer.h |
| Include Path | #include "ThumbnailRendering/BlueprintThumbnailRenderer.h" |
Syntax
UCLASS (Config=Editor, MinimalAPI)
class UBlueprintThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UThumbnailRenderer → UDefaultSizedThumbnailRenderer → UBlueprintThumbnailRenderer
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlueprintThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
ThumbnailRendering/BlueprintThumbnailRenderer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ThumbnailScenes | TClassInstanceThumbnailScene< FBlueprintThumbnailScene, 100 > | ThumbnailRendering/BlueprintThumbnailRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlueprintChanged
(
UBlueprint* Blueprint |
Notifies the thumbnail scene to refresh components for the specified blueprint | ThumbnailRendering/BlueprintThumbnailRenderer.h |
Overridden from UThumbnailRenderer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanVisualizeAsset
(
UObject* Object |
Begin UThumbnailRenderer Object. | ThumbnailRendering/BlueprintThumbnailRenderer.h | |
virtual void Draw
(
UObject* Object, |
Draws a thumbnail for the object that was specified. | ThumbnailRendering/BlueprintThumbnailRenderer.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
UObject implementation. | ThumbnailRendering/BlueprintThumbnailRenderer.h |