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| Name | UBlueprintFunctionLibraryFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFunctionLibraryFactory.h |
| Include Path | #include "Factories/BlueprintFunctionLibraryFactory.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object, CollapseCategories)
class UBlueprintFunctionLibraryFactory : public UBlueprintFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UBlueprintFactory → UBlueprintFunctionLibraryFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlueprintFunctionLibraryFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/BlueprintFunctionLibraryFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/BlueprintFunctionLibraryFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/BlueprintFunctionLibraryFactory.h | |
virtual FString GetDefaultNewAssetName() |
Returns a new starting point name for newly created assets in the content browser | Factories/BlueprintFunctionLibraryFactory.h | |
virtual FText GetDisplayName() |
Returns the name of the factory for menus | Factories/BlueprintFunctionLibraryFactory.h | |
virtual uint32 GetMenuCategories () |
When shown in menus, this is the category containing this factory. | Factories/BlueprintFunctionLibraryFactory.h | |
virtual FName GetNewAssetThumbnailOverride () |
Returns an optional override brush name for the new asset menu. | Factories/BlueprintFunctionLibraryFactory.h | |
virtual FText GetToolTip() |
Returns the tooltip text description of this factory | Factories/BlueprintFunctionLibraryFactory.h | |
virtual FString GetToolTipDocumentationExcerpt() |
Returns the documentation excerpt that should be use for the rich tool tip for this factory | Factories/BlueprintFunctionLibraryFactory.h |