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| Name | UBlueprintFactory |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFactory.h |
| Include Path | #include "Factories/BlueprintFactory.h" |
Syntax
UCLASS (HideCategories=Object, CollapseCategories, MinimalAPI)
class UBlueprintFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UBlueprintFactory
Derived Classes
- UBlueprintFunctionLibraryFactory
- UBlueprintInterfaceFactory
- UBlueprintMacroFactory
- ULiveLinkBlueprintVirtualSubjectFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/BlueprintFactory.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnConfigureProperties | TBaseDelegate_OneParam< void, FClassViewerInitializationOptions * > | Delegate allows overriding the class viewer initialization options before displaying it. | Factories/BlueprintFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintType | TEnumAsByte< EBlueprintType > | The type of Blueprint to create in FactoryCreateNew. | Factories/BlueprintFactory.h | |
| bSkipClassPicker | bool | Skips the class choosing dialog and uses the ParentClass as the blueprint base class. | Factories/BlueprintFactory.h | |
| OnConfigurePropertiesDelegate | FOnConfigureProperties | Factories/BlueprintFactory.h | ||
| ParentClass | TSubclassOf< class UObject > | The parent class of the created blueprint. | Factories/BlueprintFactory.h |
|
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties () |
Opens a dialog to configure the factory properties. | Factories/BlueprintFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/BlueprintFactory.h | |
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | Factories/BlueprintFactory.h |