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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetImportTask
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetImportTask.h |
Include | #include "AssetImportTask.h" |
Syntax
UCLASS (Transient, BlueprintType, MinimalAPI)
class UAssetImportTask : public UObject
Remarks
Contains data for a group of assets to import
Variables
Type | Name | Description | |
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UE::Interchange::FAssetImportResultPtr | AsyncResults | Async results |
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bool | bAsync | Perform the import asynchronously for file formats where async import is available |
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bool | bAutomated | Avoid dialogs |
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bool | bReplaceExisting | Overwrite existing assets |
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bool | bReplaceExistingSettings | Replace existing settings when overwriting existing assets |
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bool | bSave | Save after importing |
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FString | DestinationName | Optional custom name to import as (if you are using interchange the name must be set in a pipeline and this field will be ignored) |
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FString | DestinationPath | Path where asset will be imported to |
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TObjectPtr< UFactory > | Factory | Optional factory to use |
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FString | Filename | Task Options. |
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TArray< FString > | ImportedObjectPaths | Paths to objects created or updated after import |
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TObjectPtr< UObject > | Options | Import options specific to the type of asset |
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TArray< TObjectPtr< UObject > > | Result | Imported objects Note: after deprecation this will become a private member |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const TArray< UObject * > & | GetObjects () |
Task Results. |
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bool | Query whether this asynchronous import task is complete, and the results are ready to read. |