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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UAssetEditorSubsystem
Struct used by OpenedEditorTimes map to store editor names and times
| Name | FOpenedEditorTime |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
Syntax
struct FOpenedEditorTime
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorName | FName | Subsystems/AssetEditorSubsystem.h | ||
| OpenedTime | FDateTime | Subsystems/AssetEditorSubsystem.h |