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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UAssetEditorSubsystem
Called when an asset editor is opening and before widgets are constructed
| Name | FOnAssetsOpenedInEditorEvent |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
Syntax
class FOnAssetsOpenedInEditorEvent : public TBaseMulticastDelegate_TwoParams< void, const TArray< UObject * > &, IAssetEditorInstance * >
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, const TArray< UObject > &, IAssetEditorInstance > → UAssetEditorSubsystem::FOnAssetsOpenedInEditorEvent