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API > API/Editor > API/Editor/UnrealEd
| Name | UActorFactoryEmptyActor |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryEmptyActor.h |
| Include Path | #include "ActorFactories/ActorFactoryEmptyActor.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UActorFactoryEmptyActor : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactoryEmptyActor
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactoryEmptyActor
(
const FObjectInitializer& ObjectInitializer |
ActorFactories/ActorFactoryEmptyActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bVisualizeActor | bool | If true a sprite will be added to visualize the actor in the world | ActorFactories/ActorFactoryEmptyActor.h |
Functions
Public
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
ActorFactories/ActorFactoryEmptyActor.h |
Protected
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual AActor * SpawnActor
(
UObject* InAsset, |
ActorFactories/ActorFactoryEmptyActor.h |