Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | UActorFactoryBoxVolume |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryBoxVolume.h |
| Include Path | #include "ActorFactories/ActorFactoryBoxVolume.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, CollapseCategories, HideCategories=Object)
class UActorFactoryBoxVolume : public UActorFactoryVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactoryVolume → UActorFactoryBoxVolume
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactoryBoxVolume
(
const FObjectInitializer& ObjectInitializer |
ActorFactories/ActorFactoryBoxVolume.h |
Functions
Public
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
ActorFactories/ActorFactoryBoxVolume.h | ||
| Subclasses may implement this to modify the actor after it has been spawned | ActorFactories/ActorFactoryBoxVolume.h |