Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | UActorFactoryAmbientSound |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryAmbientSound.h |
| Include Path | #include "ActorFactories/ActorFactoryAmbientSound.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, CollapseCategories, HideCategories=Object)
class UActorFactoryAmbientSound : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactoryAmbientSound
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactoryAmbientSound
(
const FObjectInitializer& ObjectInitializer |
ActorFactories/ActorFactoryAmbientSound.h |
Functions
Public
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
ActorFactories/ActorFactoryAmbientSound.h | ||
virtual UObject * GetAssetFromActorInstance
(
AActor* ActorInstance |
Given an instance of an actor, find the wrapped asset object which can be used to create a valid FAssetData. | ActorFactories/ActorFactoryAmbientSound.h | |
| Subclasses may implement this to modify the actor after it has been spawned | ActorFactories/ActorFactoryAmbientSound.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanImportAmbientSounds() |
ActorFactories/ActorFactoryAmbientSound.h |