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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FAssetEditorToolkit
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
static void SwitchToStandaloneEditor_Execute
&40;
TWeakPtr< FAssetEditorToolkit > ThisToolkitWeakRef
&41;
Remarks
Static: Called when "Switch to Standalone Editor" is clicked for the asset editor
Parameters
Name | Description |
---|---|
ThisToolkitWeakRef | The toolkit that we want to restart in standalone mode |