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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FAssetEditorToolkit
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
void HandleTabManagerPersistLayout
&40;
const TSharedRef< FTabManager::FLayout > & LayoutToSave
&41;
Remarks
Callback for persisting the Asset Editor's layout.