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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ThumbnailRendering > API/Editor/UnrealEd/ThumbnailRendering/UThumbnailRenderer
- UThumbnailRenderer::CanVisualizeAsset()
- UAnimBlueprintThumbnailRenderer::CanVisualizeAsset()
- UAnimSequenceThumbnailRenderer::CanVisualizeAsset()
- UBlendSpaceThumbnailRenderer::CanVisualizeAsset()
- UBlueprintThumbnailRenderer::CanVisualizeAsset()
- UClassThumbnailRenderer::CanVisualizeAsset()
- UCurveFloatThumbnailRenderer::CanVisualizeAsset()
- UCurveLinearColorThumbnailRenderer::CanVisualizeAsset()
- UCurveVector3ThumbnailRenderer::CanVisualizeAsset()
- UMaterialFunctionThumbnailRenderer::CanVisualizeAsset()
- UMaterialInstanceThumbnailRenderer::CanVisualizeAsset()
- UPhysicsAssetThumbnailRenderer::CanVisualizeAsset()
- USkeletalMeshThumbnailRenderer::CanVisualizeAsset()
- USkeletonThumbnailRenderer::CanVisualizeAsset()
- USoundWaveThumbnailRenderer::CanVisualizeAsset()
- UTextureThumbnailRenderer::CanVisualizeAsset()
- UWorldThumbnailRenderer::CanVisualizeAsset()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ThumbnailRenderer.h |
Include | #include "ThumbnailRendering/ThumbnailRenderer.h" |
virtual bool CanVisualizeAsset
(
UObject * Object
)
Remarks
Returns true if the renderer is capable of producing a thumbnail for the specified asset.
Parameters
Name | Description |
---|---|
Object | the asset to attempt to render |