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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ThumbnailRendering
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UThumbnailRenderer
- UTextureThumbnailRenderer
- UFontThumbnailRenderer
- UNeuralProfileRenderer
- UParticleSystemThumbnailRenderer
- UPhysicalMaterialMaskThumbnailRenderer
- USpecularProfileRenderer
- USubsurfaceProfileRenderer
- UTexture2DArrayThumbnailRenderer
- UTextureCubeArrayThumbnailRenderer
- UTextureCubeThumbnailRenderer
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/TextureThumbnailRenderer.h |
Include | #include "ThumbnailRendering/TextureThumbnailRenderer.h" |
Syntax
UCLASS (MinimalAPI)
class UTextureThumbnailRenderer : public UThumbnailRenderer
Constructors
Type | Name | Description | |
---|---|---|---|
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UTextureThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
Overridden from UThumbnailRenderer
Type | Name | Description | |
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bool | CanVisualizeAsset
(
UObject* Object |
Returns true if the renderer is capable of producing a thumbnail for the specified asset. |
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void | Draws a thumbnail for the object that was specified. | |
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void | GetThumbnailSize
(
UObject* Object, |
Begin UThumbnailRenderer Object. |