Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > ThumbnailRendering
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UThumbnailRenderer
- UDefaultSizedThumbnailRenderer
- UBlueprintThumbnailRenderer
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/BlueprintThumbnailRenderer.h |
Include | #include "ThumbnailRendering/BlueprintThumbnailRenderer.h" |
Syntax
UCLASS (Config=Editor, MinimalAPI)
class UBlueprintThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Constructors
Type | Name | Description | |
---|---|---|---|
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UBlueprintThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | BlueprintChanged
(
UBlueprint* Blueprint |
Notifies the thumbnail scene to refresh components for the specified blueprint |
Overridden from UThumbnailRenderer
Type | Name | Description | |
---|---|---|---|
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bool | CanVisualizeAsset
(
UObject* Object |
Begin UThumbnailRenderer Object. |
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void | Draws a thumbnail for the object that was specified. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | BeginDestroy () |
UObject implementation. |