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Unreal Engine C++ API Reference > Editor > UnrealEd > Subsystems > UImportSubsystem
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/ImportSubsystem.h |
Include | #include "Subsystems/ImportSubsystem.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/ImportSubsystem.cpp |
void HandleNextTick&40;&41;
Remarks
Run deferred logic waiting to be run next tick