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Unreal Engine C++ API Reference > Editor > UnrealEd > Subsystems > UAssetEditorSubsystem
Type | Name | Description | |
---|---|---|---|
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void | OpenEditorForAsset
(
const FString& AssetPathName, |
Opens an asset by path |
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void | OpenEditorForAsset
(
const FSoftObjectPath& AssetPath, |
Opens an asset by path |
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bool | OpenEditorForAsset
(
TObjectPtr< ObjectType > Asset, |
|
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bool | OpenEditorForAsset
(
UObject* Asset, |
Tries to open an editor for the specified asset. |