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Unreal Engine C++ API Reference > Editor > UnrealEd > Settings > ULevelEditorPlaySettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="Multiplayer Options|Server",
Meta=(EditCondition="PlayNetMode == EPlayNetMode::PIE_Client && RunUnderOneProcess"))
int32 ServerFixedFPS
Remarks
If > 0, Tick dedicated server at a fixed frame rate. Does not impact Listen Server (use ClientFixedFPS setting). This is the target frame rate, e.g, "20" for 20fps, which will result in 1/20 second tick steps.