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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- ULevelEditor2DSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h |
Include | #include "Settings/EditorProjectSettings.h" |
Syntax
UCLASS (Config=Editor, Meta=(DisplayName="2D"), defaultconfig, MinimalAPI)
class ULevelEditor2DSettings : public UDeveloperSettings
Remarks
Configure settings for the 2D Level Editor
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bEnable2DWidget | If enabled, shows the 2D combined translate and rotate tool in the viewport toolbar. |
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bool | bEnableSnapLayers | If enabled, shows the 2D layer snapping controls in the viewport toolbar. |
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ELevelEditor2DAxis | SnapAxis | Sets the world space axis for 2D snap layers. |
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TArray< FMode2DLayer > | SnapLayers | Snap layers that are displayed in the viewport toolbar. |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULevelEditor2DSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |