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float |
AutoScalabilityWorkScaleAmount |
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bool |
bCopyStarterContentPreference |
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bool |
bEnableDDCNotifications |
Whether to enable any DDC Notifications |
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bool |
bEnableS3DDC |
Whether to enable the S3 derived data cache backend |
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bool |
bLoadTheMostRecentlyLoadedProjectAtStartup |
When checked, the most recently loaded project will be auto-loaded at editor startup if no other project was specified on the command line |
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bool |
bNotifyEnableS3DD |
Whether to enable the DDC path notification |
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bool |
bNotifySetupDDCPath |
Whether to enable the DDC path notification |
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bool |
bNotifyUseUnrealCloudDDC |
Whether to enable the Unreal Cloud DDC notification |
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TArray< FGuid > |
CompletedSurveys |
The id's of the surveys completed |
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TArray< FString > |
CreatedProjectPaths |
The paths of projects created with the new project wizard. |
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Scalability::FQualityLevels |
EngineBenchmarkResult |
Engine scalability benchmark results |
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FDirectoryPath |
GlobalLocalDDCPath |
Derived Data Cache Settings |
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FDirectoryPath |
GlobalS3DDCPath |
Adjusts the Local Cache location for AWS/S3 downloaded package bundles. |
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FDirectoryPath |
GlobalSharedDDCPath |
Adjusts the Shared cache location. |
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TArray< FGuid > |
InProgressSurveys |
The id's of the surveys currently in-progress |
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FDirectoryPath |
LocalDerivedDataCache |
Project specific overide for the Local Cache location. |
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TArray< FRecentProjectFile > |
RecentlyOpenedProjectFiles |
===================================================================== The following options are NOT exposed in the preferences Editor (usually because there is a different way to set them interactively!) Game project files that were recently opened in the editor |
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FDirectoryPath |
SharedDerivedDataCache |
Project specific overide for the Shared Cache location. |