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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEditorSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Settings/EditorSettings.h |
Include | #include "Settings/EditorSettings.h" |
Syntax
UCLASS (Config=EditorSettings, MinimalAPI)
class UEditorSettings : public UObject
Variables
Type | Name | Description | |
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float | AutoScalabilityWorkScaleAmount | |
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bool | bCopyStarterContentPreference | |
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bool | bEnableDDCNotifications | Whether to enable any DDC Notifications |
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bool | bEnableS3DDC | Whether to enable the S3 derived data cache backend |
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bool | bLoadTheMostRecentlyLoadedProjectAtStartup | When checked, the most recently loaded project will be auto-loaded at editor startup if no other project was specified on the command line |
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bool | bNotifyEnableS3DD | Whether to enable the DDC path notification |
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bool | bNotifySetupDDCPath | Whether to enable the DDC path notification |
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bool | bNotifyUseUnrealCloudDDC | Whether to enable the Unreal Cloud DDC notification |
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TArray< FGuid > | CompletedSurveys | The id's of the surveys completed |
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TArray< FString > | CreatedProjectPaths | The paths of projects created with the new project wizard. |
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Scalability::FQualityLevels | EngineBenchmarkResult | Engine scalability benchmark results |
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FDirectoryPath | GlobalLocalDDCPath | Derived Data Cache Settings |
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FDirectoryPath | GlobalS3DDCPath | Adjusts the Local Cache location for AWS/S3 downloaded package bundles. |
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FDirectoryPath | GlobalSharedDDCPath | Adjusts the Shared cache location. |
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FString | HordeUrl | Horde Settings |
URL of the Horde server |
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TArray< FGuid > | InProgressSurveys | The id's of the surveys currently in-progress |
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FDirectoryPath | LocalDerivedDataCache | Project specific overide for the Local Cache location. |
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TArray< FRecentProjectFile > | RecentlyOpenedProjectFiles | ===================================================================== The following options are NOT exposed in the preferences Editor (usually because there is a different way to set them interactively!) Game project files that were recently opened in the editor |
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FDirectoryPath | SharedDerivedDataCache | Project specific overide for the Shared Cache location. |
Constructors
Type | Name | Description | |
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UEditorSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | Auto detects and applies the scalability benchmark | |
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bool | ||
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void | Load the engine scalability benchmark results. Performs a benchmark if not yet valid. |
Overridden from UObject
Type | Name | Description | |
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bool | CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |