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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UEditorProjectAppearanceSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h |
Include | #include "Settings/EditorProjectSettings.h" |
Syntax
UCLASS (Config=Editor, defaultconfig, Meta=(DisplayName="Appearance"), MinimalAPI)
class UEditorProjectAppearanceSettings : public UDeveloperSettings
Remarks
Editor project appearance settings. Stored in default config, per-project
Variables
Type | Name | Description | |
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EUnit | AccelerationUnits | |
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EUnit | AngleUnits | |
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EUnit | AngularSpeedUnits | |
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bool | bDisplayUnits | |
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bool | bDisplayUnitsOnComponentTransforms | |
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TArray< EUnit > | DistanceUnits | |
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EUnit | ForceUnits | |
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EUnit | ImpulseUnits | |
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TArray< EUnit > | MassUnits | |
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EUnit | PositionalImpulseUnits | |
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int32 | ReferenceViewerDefaultMaxSearchBreadth | The default maximum search breadth for the reference viewer when opened. |
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EReferenceViewerSettingMode | ShowSearchableNames | Should the Reference Viewer have 'Show Searchable Names' checked by default when opened in this project. |
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EUnit | SpeedUnits | |
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EUnit | TemperatureUnits | |
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TArray< EUnit > | TimeUnits | |
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EUnit | TorqueUnits |
Constructors
Type | Name | Description | |
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Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object is changed |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Deprecated Variables
Type | Name | Description | |
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EDefaultLocationUnit | DefaultInputUnits_DEPRECATED | |
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EUnitDisplay | UnitDisplay_DEPRECATED | Deprecated properties that didn't live very long |