Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UEditorPerformanceProjectSettings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h |
| Include | #include "Settings/EditorProjectSettings.h" |
Syntax
UCLASS (Config=Editor, Meta=(DisplayName="Performance"), defaultconfig, MinimalAPI)
class UEditorPerformanceProjectSettings : public UDeveloperSettings
Remarks
Configure per-project performance settings for the Editor
Variables
| Type | Name | Description | |
|---|---|---|---|
| DisplayName | |||
| EditCondition |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorPerformanceProjectSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |