Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UEditorPerformanceProjectSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h |
Include | #include "Settings/EditorProjectSettings.h" |
Syntax
UCLASS (Config=Editor, Meta=(DisplayName="Performance"), defaultconfig, MinimalAPI)
class UEditorPerformanceProjectSettings : public UDeveloperSettings
Remarks
Configure per-project performance settings for the Editor
Variables
Type | Name | Description | |
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DisplayName | ||
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EditCondition |
Constructors
Type | Name | Description | |
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UEditorPerformanceProjectSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |