 |
TArray< FAutoReimportDirectoryConfig > |
AutoReimportDirectorySettings |
Directories being monitored for Auto Reimport |
 |
float |
AutoReimportThreshold |
|
 |
int32 |
AutoSaveInteractionDelayInSeconds |
The minimum number of seconds to wait after the last user interactions (with the editor) before auto-save can trigger |
 |
int32 |
AutoSaveMaxBackups |
How many auto save files to keep around |
 |
EAutoSaveMethod |
AutoSaveMethod |
What method should be used when performing an autosave? |
 |
int32 |
AutoSaveTimeMinutes |
The time interval after which to auto save |
 |
int32 |
AutoSaveWarningInSeconds |
The number of seconds warning before an autosave |
 |
bool |
bAutoCreateAssets |
|
 |
bool |
bAutoDeleteAssets |
|
 |
uint32: 1 |
bAutomaticallyCheckoutOnAssetModification |
Whether to automatically checkout on asset modification |
 |
uint32: 1 |
bAutoSaveContent |
Whether to automatically save content packages during an autosave |
 |
uint32: 1 |
bAutoSaveEnable |
Whether to automatically save after a time interval |
 |
uint32: 1 |
bAutoSaveMaps |
Whether to automatically save maps during an autosave |
 |
bool |
bDeleteSourceFilesWithAssets |
Internal setting to control whether we should ask the user whether we should automatically delete source files when their assets are deleted |
 |
bool |
bDetectChangesOnStartup |
|
 |
bool |
bDirtyMigratedBlueprints |
Whether to mark blueprints dirty if they are automatically migrated during loads |
 |
uint32: 1 |
bForceCompilationAtStartup |
Force project compilation at startup |
 |
bool |
bMonitorContentDirectories |
Automatically reimports textures when a change to source content is detected |
 |
bool |
bPromptBeforeAutoImporting |
|
 |
uint32: 1 |
bPromptForCheckoutOnAssetModification |
Whether to automatically prompt for SCC checkout on asset modification |
 |
uint32: 1 |
bSCCAutoAddNewFiles |
Auto add files to source control |
 |
uint32: 1 |
bSCCUseGlobalSettings |
Use global source control login settings, rather than per-project. |
 |
TEnumAsByte< ELoadLevelAtStartup::Type > |
LoadLevelAtStartup |
Whether to load a default example map at startup |
 |
ERestoreOpenAssetTabsMethod |
RestoreOpenAssetTabsOnRestart |
Whether to restore previously open assets at startup after a clean shutdown |
 |
FFilePath |
TextDiffToolPath |
Specifies the file path to the tool to be used for diffing text files |