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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/UContentBrowserSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h |
Include | #include "Settings/ContentBrowserSettings.h" |
void SetDisplayL10NFolder
(
bool bInDisplayL10NFolder
)
Remarks
Sets whether we are allowed to display the L10N folder (contains localized assets) or not